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3D Artists (Position Now Filled) Must have a passion for games, and have a thorough understanding of creating cutting edge artwork within the technical restrictions of game engines. Artists must understand that the game engine is the medium, and take responsibility for making sure the work complies with all technical and pipeline requirements. Artists must be able to demonstrably show their artistic ability, and be able to work within a team of different disciplines, and collaborate. Artists must be comfortable to work in different styles and understand how that relates to creating content for different target audiences. Requirements:
- Create and produce artwork to a high standard as directed
- Strong understanding of art theory such as shape, proportion, light and colour
- 3D Modelling of hard and soft subject matter
- Creating texture sets for next gen shaders, such as diffuse, normal, specular
- Lighting
- Maya, Max, Photoshop, Zbrush
- Good communication skills
- Willing to learn new techniques
- Experience of Havok and Havok Destruction a bonus
- Animation experience a bonus
 To apply for any of our current positions, please send your CV along with a covering note to
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. If possible, please also supply any examples of work you have done in the past although please note that any game designs or concepts should not be sent to us unsolicited.
We understand the frustration of sending an application and not hearing back therefore we will endeavor to give you a response within a week for any applications for current open positions, however sometimes this is not possible. We will do everything we can however.
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