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  You Can Play our games. The following are the projects Cohort have been and are currently working on: 
Just released onto the PlayStation Store, Buzz!™ Junior: Monster Rumble contains five of the best mini-games from the original PlayStation 2 version all brought up to date for PlayStation 3 with trophies, DualShock support and fully customisable characters. For more information, head over to our Monster Rumble page.

At this moment in time we are working on a title for a major publisher which we are extremely excited about. We are unable to tell you what this title is, but we hope that it will be announced shortly.

Code name for our natural history pet project, pardon the pun. Using our Praetorian™ technology, WildLife puts the player in a unique gaming environment. If you are a publisher or development partner interested in more information on this project, please feel free to contact us.

We have recently completed the conversion from PlayStation 2 to PlayStation 3, of 5 mini-games from Buzz!Jr: RoboJam which will be released via the PlayStation Network distribution platform. This involved recreation of all assets and porting the game to our Praetorian technology.
Read more here... 
Ace Racers was created based on a mini-game we created during Dino Den. We essentially took the core mechanic which was a scaletrix based single button racing mechanic and expanded the scope into a number of different tracks. In addition, we added new air and sea racing environments to supplement the existing land based racing environments.
Read more here... 
Cohort Studios were contracted by Sony Computer Entertainment Europe to add E-Commerce and trophies to this PlayStation Network title.

We were contracted by Sony Computer Entertainment Europe to add E-Commerce to this PlayStation Network title.

The Buzz!Jr project was to create a new title based on the existing successful SCEE franchise. As there had already been three titles in the franchise before us, our main challenge was to create a further 35 mini-games which did not copy any of the 100+ mini-games already created within the franchise. The project was successfully delivered on time and to the agreed budget and the new features that we added to the project (including a team play co-operative mode) were well received. Read more here... 
Contracted by EA we assisted on Burnout Paradise with environment art and design. We placed artists onsite at EA's Guildford studio for the duration of our involvement in this project.

Journeys Through Sound was an ‘advergame’ project released on PC and created to support the relaunch of the Audi TT motor vehicle. The player drives through an abstract landscape that adapts to the music being played and the players performance.
Read more here... 
Contracted by Sony Computer Entertainment Europe to develop a collection of 3 varied puzzle games, Swizzle Blocks, Aquatica and Skyscraper, with single and multiplayer modes. Released via the PlayStation Network distribution platform for PS3 and PSP.
Visit the official site: http://www.us.playstation.com/PS3/Games/Go_Puzzle 
Our first project as a company, we were contracted by Sony Computer Entertainment Europe to assist Evolution Studios with their launch title Motorstorm.
Visit the official site: http://www.us.playstation.com/MotorStorm/
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